v1 - by Michael de Selincourt
Let's start with what it's not: it's not attempting to replace or ridicule megagame designers!
It's an intellectual exercise (to attempt a formalisation of Megagame design), an entertainment, and perhaps one day an inspiration for someone.
The generated specs are intentionally somewhat abstract - for them to be playable a human designer would need to invent and overlay a theme that explained the rules.
It's certainly not 'finished' - for example it still often generates self-contradictory ideologies - but ProcJam 2018 is over so it's time to release v1!
Much more detail is available on the about page.
Suggestions for fixes and improvements are very welcome on Megagame Definers (below)
Project source at https://github.com/mdeselincourt/megagameML | Template design by TEMPLATED.